Custom Mugs
Custom Mugs
You need to learn how texture pack and datapacks works!
Create a Datapack
- Follow the tutorial on the Minecraft Wiki on datapacks on how to set one up, use the namespace from earlier
- You do NOT need to make a cup / mug texture as one will be generated for you when using the datapack ingame.
- Create a new .json file in the path
data/namespace/drink/effect/drink_name.json
- Inside this new .json file, paste
{ "id": "name:of_drink", "has_custom_color": true / false, "custom_color": [value, value, value], "potion_instances": [ { "id": "potion:id", "duration": value, "amplifier": value, "ambient": true / false, "show_particles": true / false, "show_icon": true / false } ] }
- When replacing the
name:of_drink, make sure that it is the same as the name of the.jsonfile and to replace (potion:id) with the id of a potion effect - Make sure to also replace
valuewith a number. - Now put this datapack into Minecraft.
If you are confused, the json file should look something like this:
{
"id": "ait:chocolate_milk",
"has_custom_color": true,
"custom_color": [0.49, 0.337, 0.337],
"potion_instances": [
{
"id": "minecraft:speed",
"duration": 340,
"amplifier": 2,
"ambient": false,
"show_particles": true,
"show_icon": true
}
]
}Last updated on