Custom Hums

You need to learn how texture pack and datapacks works!

Create a Datapack

Create a new .json file in the path

data/namespace/hum/hum_name.json

  • Inside this new .json file, paste
{
 "id": "namespace:of_hum",
 "sound": {
   "sound_id": "sound:id"
 }
}
  • When replacing the id:of_hum and the sound:id. Make sure that the of_hum part is named the same as the json file and the sounds id matches what it is ingame (using the /playsound command), also try to name it a singular word.
  • Now put this datapack into Minecraft.

If you are confused, the json file should look something like this:

{
  "id": "ait:copper",
  "sound": {
    "sound_id": "ait:tardis/hums/copper_hum"
  }
}
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