Custom Console Sounds
Custom Console Sounds
You need to learn how texture pack and datapacks works!
Create a Datapack
- Follow the tutorial on the Minecraft Wiki on datapacks on how to set one up, use the namespace from earlier
- You can use any sound from any mod as a hum, or even add your own by making a sound resourcepack, check out this video on how to do so.
- Create a new .json file in the path
data/namespace/control_sounds/console_name/console_control_name.json
- Inside this new .json file, paste
{ "control": "name:of_control", "console": "ait:console/console_name", "success_sound": "sound:id", "alt_sound": "sound:id_alt" }
- Replace the
name:of_controlwith one of the many console controls we have. - Replace
console_namewith any listed below. - Replace
sound:idandsound:id_altwith the sounds id that matches what it is ingame (using the/playsoundcommand) - Now put this datapack into Minecraft.
Different Console Types
Hartnell Console =
hartnellCoral Console =
coralCopper Console =
copperToyota Console =
toyotaAlnico Console =
alnicoSteam Console =
steamCrystaline Console =
crystalineTokamak Console =
renaissanceHudolin Console =
hudolin
Here is a list of ALL control names in ait (as of 1.2.12)
- ait:shields
- ait:electrical_discharge
- ait:sonic_port
- ait:load_waypoint
- ait:engine_overload
- ait:visualiser
- ait:save_waypoint
- ait:console_port
- ait:power
- ait:alarms
- ait:refueler
- ait:dimension
- ait:protocol_1913
- ait:protocol_3
- ait:protocol_813
- ait:protocol_19
- ait:direction
- ait:randomiser
- ait:z
- ait:y
- ait:x
- ait:increment
- ait:land_type
- ait:telepathic_circuit
- ait:monitor
- ait:antigravs
- ait:door_lock
- ait:door_control
- ait:fast_return
- ait:throttle
- ait:handbrake
- ait:protocol_116
- ait:direction
- ait:hammer_hanger
- ait:refreshment_control
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