Custom Console Sounds

Custom Console Sounds

You need to learn how texture pack and datapacks works!

Create a Datapack

data/namespace/control_sounds/console_name/console_control_name.json

  • Inside this new .json file, paste
{
 "control": "name:of_control",
 "console": "ait:console/console_name",
 "success_sound": "sound:id",
 "alt_sound": "sound:id_alt"
}
  • Replace the name:of_control with one of the many console controls we have.
  • Replace console_name with any listed below.
  • Replace sound:id and sound:id_alt with the sounds id that matches what it is ingame (using the /playsound command)
  • Now put this datapack into Minecraft.

Different Console Types

  • Hartnell Console = hartnell

  • Coral Console = coral

  • Copper Console = copper

  • Toyota Console = toyota

  • Alnico Console = alnico

  • Steam Console = steam

  • Crystaline Console = crystaline

  • Tokamak Console = renaissance

  • Hudolin Console = hudolin

Here is a list of ALL control names in ait (as of 1.2.12)

  • ait:shields
  • ait:electrical_discharge
  • ait:sonic_port
  • ait:load_waypoint
  • ait:engine_overload
  • ait:visualiser
  • ait:save_waypoint
  • ait:console_port
  • ait:power
  • ait:alarms
  • ait:refueler
  • ait:dimension
  • ait:protocol_1913
  • ait:protocol_3
  • ait:protocol_813
  • ait:protocol_19
  • ait:direction
  • ait:randomiser
  • ait:z
  • ait:y
  • ait:x
  • ait:increment
  • ait:land_type
  • ait:telepathic_circuit
  • ait:monitor
  • ait:antigravs
  • ait:door_lock
  • ait:door_control
  • ait:fast_return
  • ait:throttle
  • ait:handbrake
  • ait:protocol_116
  • ait:direction
  • ait:hammer_hanger
  • ait:refreshment_control
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